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VIDEO GAMES
IN THE CLASSROOM...?

You're a 21st century teacher who is fully committed to teaching critical media literacy to your students.

You believe in a multimodal and technologically flexible curriculum.

But are video games a good idea?

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Together with the help of recent literature, we'll explore the pros and cons of the video game as a medium, the practicality of their integration, and whether or not you should bring them into your classroom.

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Pick a category below to get started.

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THEORY

In this section, I summarize some of the key theories which support the use of video games in any classroom.

PRACTICE

In this section, I address several of the barriers that exist when it comes to the actual integration of video games in the classroom.

RESOURCES (WIP)

This section is a work in progress.

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