top of page
WORKS CITED
Aczél, Petra, et al. “Rediscovering the Visual in Rhetorical Tradition: Persuasion as Visionary in Suasory Discourse.” In the Beginning Was the Image: The Omnipresence of Pictures Time, Truth, Tradition, vol. 6, Peter Lang International Academic Publishers, 2016, pp. 69–81.
Fleckenstein, Kristie S. “Vision and Rhetoric in Social Action.” Vision, Rhetoric, and Social Action in the Composition Classroom, Southern Illinois University Press, Carbondale, IL, 2010, pp. 1–15.
Jan, Mingfong, and Matthew Gaydos. “What Is Game-Based Learning? Past, Present, and Future.” Educational Technology, vol. 56, no. 3, 2016, pp. 6–11.
Janakiraman, Shamila, et al. “Effectiveness of Digital Games in Producing Environmentally Friendly Attitudes and Behaviors: A Mixed Methods Study.” Computers & Education, vol. 160, 2021, pp. 1–19., https://doi.org/10.1016/j.compedu.2020.104043.
Jewitt, Carey. “Multimodality and Literacy in School Classrooms.” Review of Research in Education, vol. 32, no. 1, 2008, pp. 241–267., https://doi.org/10.3102/0091732x07310586.
Koltay, Tibor. “The Media and the Literacies: Media Literacy, Information Literacy, Digital Literacy.” Media, Culture & Society, vol. 33, no. 2, 2011, pp. 211–221., https://doi.org/10.1177/0163443710393382.
Little, Deandra. “Teaching Visual Literacy across the Curriculum: Suggestions and Strategies.” New Directions for Teaching and Learning, vol. 2015, no. 141, 2015, pp. 87–90., https://doi.org/10.1002/tl.20125.
Murray, Joddy. “Introduction.” Non-Discursive Rhetoric: Image and Affect in Multimodal Composition, State University of New York Press, Albany, NY, 2010, pp. 1–10.
Ostenson, Jonathan. “Exploring the Boundaries of Narrative: Video Games in the English Classroom.” The English Journal, vol. 102, no. 6, July 2013, pp. 71–78.
Schiavone, Aubrey. “Consumption, Production, and Rhetorical Knowledge in Visual and Multimodal Textbooks.” College English, vol. 79, no. 4, Mar. 2017, pp. 358–380.
Works Cited: List
bottom of page